Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
AtariST

Lost Patrol

Lost Patrol
GenreAction Strategy
DeveloperShadow Development
PublisherOcean Software
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
The Lost Patrol is among the best Nam-themed war exhibition games that combine strategy and action. The game was designed by Shadow Development and published by Ocean Software for the Amiga OCS and the Atari ST; a year later, it was ported to the DOS systems (published by Melbourne House).
 
Review
Lost PatrolSTORY / GAMEPLAY
Vietnam 1966. Your squad flies back to the Base from a routine mission. But only 57 miles away from home your chopper is shot down. You command a team of seven survivors from this crash and your mission is to return home safe. Your quest is tough, as the territory is full of enemy VC patrols searching for you after their success in bringing down your chopper, booby traps and low morale. Your team's supplies are limited, having a few hand grenades, bullets and food for 2 days only!
The game has a unique for its time gameplay. It is an icon based graphics adventure in which you guide your team across the main game map using a compass. The team walks at three different paces: double march, normal and extreme caution. You'd better check your walking speed and assign scouting tasks as there are several threats across the way, like booby traps which will probably hurt or kill your team members instantly.
You can also use recon which will give you info for the land terrains! The enemy just pops up in small or large groups toting heavy enemy fire. And here comes the action sequences of that marvelous game!
There are several action scenes. You might come across minefields, snipers, head-to-head combats and also deal with villagers. Minefields require you to check the ground for explosives with bayonets and some slow digging before the time expires! You may also encounter unarmed close combat (a la beat 'em up) with VC soldiers using your punches and kicks. Also, you will find yourself pinned down by heavy enemy fire in which you must duck to avoid or stand up to shoot or even throw grenades against the VC groups, trying not to be killed or overrun!
Actually, the most fun part is the sniper sequence! Your squad is pinned down by enemy snipers and asks you to spot their hideouts (since they are visually invisible and seeking their muzzle shot flush!) and kill them. Use you rifle scope to magnify the position of the enemy and shoot!
The game also offers the ability to deal with local villagers. You may find villages that you can correspond with for important info by choosing an appropriate question from the 4 available at a time. You can also directly kill a villager to threaten the others and gather more info. Be noted that some villagers may be VCs who will surely try to give you misleading info (i.e. there are cases when searches at the village reveal VC tunnels that you must destroy with grenades etc).
Note that you must also take care of your team's need in food, rest, sleep, wound care, so you have to let them take some rest at times, otherwise they won't be docile any more.

GRAPHICS / SOUND
Lost Patrol is surely an impressive game on the ST computers although its 16-colors only scenes! Comparably, the original Amiga version show at least 32). The game has some nice still and animated screens with impressive details but it does not include the 5 digitized video sequences found on the Amiga and DOS versions. Also, some of the total (28 on the original) intermediate scenes are also missing but still there is much to see! Although it can get repetitive interacting with the same scenes we must take into consideration that this is a three floppy disks game!
The game's sound on the ST version is good, with a nice in-game tune (when not in an action scene) and also a few sound effects, some of them sampled. Overall, Lost Patrol is a well presented game for the Atari ST library!
 
Screenshots
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
  • Lost Patrol
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



32 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST



11 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!